Ielara

Maladomini, the Seventh Layer of Hell
Session 10: the 30th day of Highsun, Year 1121 CE

A ruin-covered wasteland with the husks of dead cities form a desolate urban landscape, and between them lie empty quarries, crumbling roads, slag heaps, the hollow shells of empty fortresses, and swarms of hungry flies. Here, Badger, Wai’Nerym, Haplo, and Lees took shelter and healed their wounds. Combing through the ruins of the city around them, were strange small devils, and swarms of flies.

Maladomini.jpg

Meanwhile, Koh had a strange encounter with an old friend that he had not seen in a long time. After waking up, mysteriously, in the floor of a bar, Koh decided to return to the Inn where he and his friends had gotten rooms to see if they were there. While waiting on them to return, he encountered a bloodied, injured Ser Killian who told him of the plight of the others. After a much needed healing potion, Ser Killian led Koh to the crypts. The pair circumvented the guards that the crazed priest had requested, and made their way to hell. Once there, they attempted to find the rest of the group, but instead found a large number of fire-throwing devils.

The battle that followed saw Ser Killian fall twice, only to be healed by Haplo and Lees. Badger stood tall against what seemed like overwhelming forces, while Wai’Nerym, Lees, and Haplo cast a myriad of spells from the cover of rubble. Lees created a wall of thorns to devastating effect, and the blasts of pure arcane energy from Wai’Nerym’s wand dealth tremendous damage to their foes. Finally, after many an injury and near death, all but one of the devils were slain, the other fled. The heroes retreated back into the safety of the tower to recuperate.

View
Lagenberg and the Undercrypts
Session 9: the 29th day of Highsun, Year 1121 CE

After about five days of travel, the heroes arrived in Lagenberg. A grand and old city that once stood as the capital of the Kingdom of Velah. Upon entering the gates of the city, the heroes procured rooms in an inn and went off in search of the Crypts, where Ser Killian suspected that this fiend may dwell. Along the way, Koh split off from the group on a chase after someone he thought he knew. Later, Badger encountered another Warforged, R-102, who he spoke with briefly. The group continued further through the city along the main avenue through town, and soon came upon the base of the small mountain the main keep sits upon.

Lagenberg.jpg

Under that mountain is the crypts, and the heroes secured a tour from one of the priests that tend to the dead. Pressing the priest for more information about this fiend, they ended up scaring him into thinking they were after his “prized Barleywine recipe” and he ran away shouting for guards. They continued on their own deeper into the crypts until they reached a barrier. The barrier was created from magical runes on the walls, ceiling, and floor which said “Do not pass this point, the protection of Orn will not go with you.” It was clear that this barrier separated the underdark from the crypts. Pressing through the barrier, the heroes delved deeper in the underdark until they triggered some form of trap, the floor opened beneath them and they fell through some sort of plane-shift or gate.

On the other side, they encountered a plane of desolation, they found themselves in a layer of Hell itself. Here they were quickly attacked by two bearded devils, and after a nearly deadly fight, Badger, Wai’Nerym, Haplo, and Lees took shelter in a ruined tower in a destroyed city.

View
A Few Weeks of Studying, Training, and Rest
Session 8: 24th day of Highsun, Year 1121 CE

The heroes spent a few weeks training, studying, and resting from their adventures. Each spent their downtime in their own ways. Several gained knowledge of the group’s enemies, the Shrouded Maw being one of those enemies. During that time, the heroes helped with the sunken ship in the harbor of Vilios, and some pursued their own quests. After about one month, the group met back up at the Liquid Aether Inn to determine their next course of action. After sharing information and plotting, the group decided to speak with the Fallen Paladin they had heard was drowning his sorrows at local taverns.

Badger, being a paladin himself, spoke with the fallen paladin. He learned a few things about Ser Killian, the fallen paladin. Ser Killian was formerly a Knight of the Order of the Six based in Lagenberg, and a fallen paladin of Tir. Ser Killian revealed his crime, he took the life of an innocent person, and only a Quest of Absolution would grant him redemption. The only task that Ser Killian could think of as being worthy enough to redeem him, was to destroy a legendary fiend that myth said dwelled in the underdark below Lagenberg. After some discussion, the heroes decided to help him, in the meantime accomplish some other tasks in Lagenberg.

View
The Rite of Singing Blades, the Contest of Mortal Ballads
Session 7: the 21th day of Palesun, Year 1121 CE

The Rite of Singing Blades, the Contest of Mortal Ballads

Session 7

The heroes returned to town from their adventures in the forest to the north with some newfound wealth, experience and powerful magical artifacts. Upon entering the gates of Vilios, a tall dark haired, elegantly-dressed man stepped out from behind the bounty board, and shouted directly at the party’s carriage:

“I am Mallak the Bard. I am The Bard of Vilios! There can only be one bard in this city, only one hero, and that is I! Mallak the One Whom Death Cannot Claim, the One of Many Songs, the Bringer of Tales! I will tell you but once, turn back and do not return to my city!”

Haplo responded and the two bards spoke, briefly. Mallak issued his ultimatum:

“You cannot change my stance on this. I am the Bard of Vilios! I hearby invoke the Rite of Singing Blades, The Contest of Mortal Ballads! You have 8 hours until this evening to prepare yourself, for then it will be proven that I am the Unbeaten Bard! Let it be known, the Rite of Singing Blades has been invoked, and the duel will take place at The Silver Lute!”

Haplo explained what this meant to the other party members, and began to train and practice his new band. All members of the party took part, with Haplo directing. An epic duel commenced at the Silver Lute at 8pm. Nearly the entire town was in attendance at the very large, concert hall at the Silver Lute. The Rite of Singing Blades went back and forth, until finally Mallak was defeated, or so it seemed. Mallak’s backing band members began to die suddenly, and their dark life force seemed to be absorbed by the bard, leaving behind 4 ghostly band members who continued to play. It was Mallak’s last huzzah, as the music and magical powers of Haplo and his band quickly destoryed the Bard Whom Death Cannot Claim but Death Claimed HIm Anyway.

View
The Tears of Nualla
Session 6: the 18th day of Palesun, Year 1121 CE

The Tears of Nualla

Session 6: the 18th day of Palesun, Year 1121 CE

With the two dark elves dead, the heroes could finally gain entrance into the square tower. Inside the tower were two floors, with sleeping quarters, alchemy station, writing desk, a small library and a small selection of magical items. One of the magic items was a bag of magical beans. Planting one of these beans grew a friendly treeant named Oakengrove, whom took up the task of protecting this forest. A few more beans planted caused a massive pyramid to sprout from the ground, and another bean caused dangerous, small eggs to grow. The party sent a message to Ta’ael with Wai’s pseudodragon Izilthid. Ta’ael arrived and explained the purpose of the three flowers, and that they are called the Tears of Nualla.

The Tears of Nualla were created at the Falling of Eirenwyrd, the death of King Ilimiter caused his wife, Queen Nualla, in grief to give up her lifeforce and create these three powerful artifacts. The Tears of Nualla are three flowers imbued with the power to transform into a powerful, magical item of the user’s choice. The Tears of Nualla come with a price, a vow that the wielder must take and follow in order to wield this powerful artifacts:

Ta’ael spoke, “You must set yourself against the Shrouded Maw, fight them wherever you encounter them. Pledge yourself to defend the house of Ilimtar. Breaking this vow will cause you to lose the the power of these items.”

Ta’ael also spoke of the Shrouded Maw, and who they were. The Shrouded Maw was a secretive alliance of dark elves, and abominations that destroyed the Eirenwyrd, and slew King Ilimtar years ago. The Shrouded Maw still exists, and remains a heavily dark elf driven force; their goal is to destroy all elves and set themselves up as masters’ of the former Elven lands

After agreeing to these vows, Badger, Wai, and Koh each thought of a powerful magical item that they desired, and crushing the flower each pledged to follow the vows. After taking these items, the heroes ventured into the pyramid that was created by the magic beans, and navigating through the maze were nearly crushed by a rolling boulder trap, and found a Mummy Lord in the last chamber. After a short, but dangerous battle, the Mummy Lord was cast into the very pits of Hell by Badger and his new Talisman of Good.

View
The Ancient Elven Tower
Session 5: the 17th day of Palesun, Year 1121 CE

The Ancient Elven Tower

Session 5: the 17th day of Palesun, Year 1121 CE

After resting in the newly restored home of Lees’ family, the adventurers set out further to the east to find the rare herbs that the potions master and proprietor of Elixer asked them to retrieve. The three herbs are kingsfoil, deathbloom, and yellowfang. Along the way to the part of the forest the herbs grow in, the party encountered a ravenous, cannibalistic dire boar that seemed to be infected with some disease. After a somewhat intense battle in which both Koh and Lees were infected by this wild boar, the party reached the area of the forest where the herbs tend to be found. The Elven kingdom that once existed here in this part of the forest first planted the herbs that have begun to flourish in the forest in recent years.

After collecting several of each of the herbs, the party reached a large, ruined tower, the former bastion of the Elven kingdom. Inside of this ruin was an old oak tree, with three glass lanterns hanging from the tree branches. Inside each, was a flower, each clearly magical and floating inside of the lantern. In this ruined tower was a much smaller, square tower that looked much newer. The party could not find any openings or entrances to this tower. After much discussion and debate among all the party members, they decided to break one of the lanterns, due to the fact that taking them out of the tree caused them to teleport back. After all three were removed from the tree, a dark elf appeared on the top of the tower, and another close to the tree. The dark elf on the tower immediately pushed Haplo off of the tower, and began casting spells on the party uttering the phrase: “We have waited many years for someone to remove the Tears of Nualla and now they shall be ours!” An intense battle occurred, with Koh going face to face with the Elven mage at the top of the tower, and badger trading blow after blow with the large dark elf warrior near the tree. In the end, the heroes were victorious at nearly the cost of all of their lives. They rested, and began to plan their next move.

View
Forest of Nightshade and Lees' Father
Session 4: the Sixteenth day of Palesun, Year 1121 CE.

Forest of Nightshade and Lees’ Father

Session 4: the Sixteenth day of Palesun, Year 1121 CE.

The party set their eyes on the forest to the north, the forest of Nightshade. In this forest they knew only a handful of things, first there were rare herbs to collect and possibly dangerous creatures to contend with. Second, that it was the former home of Lees, the druid who hitched a ride with Wai back to the present avoiding her untimely death. The group purchased a carriage and horse to speed up the travel, and set out. On the outskirts of the forest they encountered Ta’ael, an old, Elven ranger whom, along with two others, try to keep guard on the ancient tomb of their fallen king and the forest. Ta’ael gave them some advice, and shared a few details into Lees’ past. Lees’ family were an ancient lineage of druids who lived in and protected the forest.

The party headed to Lees’ old Druidic domain, and along the way it seemed the forest became more and more dark and sinister. The Druidic Domain of Lees’ family, once a powerful bastion of nature and peace, had become dark, rotted, and inhabited with something evil. The party discovered her old home inside of an ancient tree. Inside, they found the skull of Lees’ father, impaled on a large spear. Soon after, they were ambushed by some form of shadow ogre. They slew the beast, with Badger slamming his head onto the spear that killed Lees’ father. The rotting presence eliminated, the forest quickly became less and less poisoned by the creature’s evil.

View
Time Travel and the Path of Extia
Session 3: the Fourteenth day of Palesun, Year 1121 CE.

Time Travel and the Path of Extia

Session 3: the Fourteenth day of Palesun, Year 1121 CE.

While the three men of the group were hunting down the serial killer, Wai’Nerym was speaking with Muddwist, the Archmage. Muddwist wanted Wai’Nerym to travel back in time to figure out what happened years ago, when the Mage’s College campus exploded. Wai’Nerym traveled through time back to the tower only a few minutes before it exploded. There she met her former master, as well as a druid by the name of Lees. They searched Ulysses’ laboratory for anything dangerous, but were quickly interrupted by five men in black clothes. These men attacked them and, after a hectic battle, set off an explosion that destroyed the campus. Before this could occur, Ulysses sent Lees and Wai’Nerym back through time to the present day.

Meanwhile, Badger, Haplo and Koh ambushed the serial killer, a woman, but before Haplo could put her to sleep she turned her latest victim into some form of undead. After dispatching the undead creature, the three brought the serial killer and the evidence to Ser Duncan. Ser Duncan rewarded them, and promised them that they would know what happened at the trial and possibly the interrogation.

Re-united, Koh convinced the group to seek out Flandysk in hopes of getting the flask of unending liquid described in his note. They discovered that Flandysk had not recovered the flask for his client due to negotiation issues. Flandysk told them where the flask resides, a brewery on the outskirts of the farmland around Vilios. The brewery is called Stone Brewing Co. and a dwarf brewmaster named Grumbak’Hazkal. While at this brewery, they tried some beer and helped name one of the new brews “Iron Stout.” They spoke with Grumbak and eventually agreed to trade a small carved horse statue and the flask for the skin of a ‘Killipede.’ Grumbak had no knowledge that the flask was magical. Afterwards, the party began investigating some of the other rumors, particularly the missing magical shop ‘The Crystal Wand.’ They spoke to Wiz, the owner and shopkeep of ‘The Wizened Wizard’s Wizardy Wards,’ as well as with Blackjack a well-known wizard in town. Blackjack told them they could perform a ritual to try to figure out what happened to the Crystal Wand, but it would require five wizards, and they know only of four. The party also went to a potions shop called “Elixer”, where they met the potions master Daniel Castle. They purchased a few potions there, and learned that he was the potions master who was looking for a group of adventurers to bring him three rare herbs from the forest to the north.

View
A Murderer on the Loose
Session 2: Fifthday, Thirteenth day of Palesun, Year 1121 CE.

A Murderer on the Loose

Session 2: Fifthday, Thirteenth day of Palesun, Year 1121 CE.
After collecting the bounty of treasure at the bottom of the Liquid Aether Inn’s cellar, the heroes emerged triumphant. They celebrated their success, and some shared some of the Liquid Aether with Spark and Lizzy. In the morning, the heroes breakfasted in the Inn, and learned a few rumors from some of the townsfolk. First, they heard tale of a serial killer on the loose in Vilios, who was killing someone every week. Second, they learned of Mallak the Bard, who died in a freak accident two years ago, but walked into town a couple weeks back as if nothing had happened. Badger also learned from Anelyel who Lord Friedrick Merriweather is, Lord Merriweather is currently the Lord Regent of Lagenberg, a city on the coast to the east of Vilios. They were also invited by Lizzy to come to the Green Serpent, if they were interested in gold or adventure, the exact details of which she would not share at that time.

Wai’Nerym was absent for this breakfast, and the other heroes assumed that she had finally gotten the sleeping, floating Gnome, Muddwist, to wake up. Worried about the serial killer, the group decided to track the murderer down, hopefully collecting some gold along the way. Finding their way into Lower Vilios, the party met with Ser Duncan, the leader of the guards in Lower Vilios, as well as Henrik the Cleric of Orn. They learned a few things about the murderer and the mark the murderer has left. First, the murderer is definitely a female, but this woman cannot be tracked through magical or divine means. They also learned the mark belonged is used by a sect of Extia worshipers called the Deathwalkers. The three met with Lizzy in the Green Serpent and hired a large goliath named Grom to lead them deep into the catacombs. Inside the catacombs, out of luck they found the secret lair of the murderer, and decided to wait for her to return…

View
The Liquid Aether

The Liquid Aether

Pipesday, Twelfth day of Palesun, Year 1121 CE.
Four unique people entered the Liquid Aether Inn, finding themselves in a finely furnished open room packed nearly full they were able to find a single open table. Partaking in some of the rare drinks served here, such as a Dwarven Forge which is three parts Dwarven Firewhiskey, one part ice; the four introduced themselves to each other.

The inn was occupied by many townsfolk, but also some interesting characters, such as an eccentric passed-out gnome sleeping on the bar, a brooding half-orc in the corner, and a table of warriors celebrating. Wai’Neyrm attempted to wake the gnome, and with help from the others they managed to push him off the bar, where the strange gnome merely floated in place. Badger the Warforged, spoke to the half-orc in the corner, and discovered that they had much in common. Haplo, not wanting to pay for his drinks with coin, convinced the Halfling waitress that he would play a fine tune for the establishment as repayment for the drinks. Haplo’s excellent performance, even integrating the floating Gnome, was well received by everyone and garnered much applause. Koh, taking a breath of fresh air outside, realized he was out of alcohol in his flask, and that would just not do. Haplo introduced himself to the four warriors and made their acquaintance, and from them he learned what it meant to have to fetch a rare alcohol yourself. Below the Liquid Aether is a fairly famous cellar, famous for being home to rare vintages of wine, whiskies, and all sorts of drinks; but most notably the Liquid Aether itself. The only trouble is, the cellar is not a safe place. The proprietor, an old female Elf named Anelyel, only lets brave adventurers into the cellars.

Koh and Haplo were very interested in seeking out this beverage, and they rounded up all of their newly gained friends including Spark the half-orc, the four warriors, and even the floating, passed-out gnome and a young human thief went along. Inside the cellars they encountered many, many barrels of ale, cider, whiskey, rum, wine, and everything in-between, but there was also danger. Two minotaurs were lurking in the second room of the cellar, a large tall room with huge casks of alcohol along the sides of the room. Defeating them, they learned something interesting about Spark the Half-orc, he seemed to possess the ability to cast magical spells, or at least shoot beams of fire from his hands. After a close call with one of the dwarves, the minotaurs were defeated, and the greataxes they carried taken as trophies. Descending the stairs further down, they found a large room, with all its nearly twenty foot tall walls covered in lattice-shaped shelves. These shelves contained thousands of different bottles, and were grouped according to type. Thick mold also covered the bottles and the shelves, this room was very damp, cold, and musty. As they searched for the Liquid Aether, Wai’Neyrm discovered a place in the wall that seemed to have an opening. She removed a bottle labelled “Anelyel’s Bottled Whiskey”, and a secret passage way opened, beyond lay a small room with a few pedestals, and atop them sat a few small bottles of golden liquid.

Before these brave adventurers could claim their treasure, a strange creature slithered its way into the room from some dark hiding place behind the mold-covered shelves. The creature had many legs along its long, serpent like body, and black oozing poison dripping from its fang covered mouth. The battle that raged almost cost the lives of many of the warriors, and several of the heroes fell unconscious to this creature’s potent poison. Spark drew upon his lifeforce to deal massive damage to the creature, the young thief sneakily threw daggers at critical points on the creature and was brutally bitten in return, the dwarves, Koh, and Badger surrounded the creature; but the venomous monster fought on. It was able to summon a large column of pure flame from nothing, knocking the dwarves out of the picture. Finally, it fell under the combined damage from so many warriors and spellcasters. The heroes were left to tend to their wounds, and claim the treasure that lay under The Liquid Aether.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.