Ielara

The Ettinmoor Duke, the Golden Circle, and Haplo's First Task
Session 12

Having redeemed Ser Killian in his quest, the heroes set out to attend many meetings and other quests they had planned in the city of Lagenberg. First on the list was reinstating Ser Killian with his order. They met with Ser Killian’s order, and revealed the defeat of the legendary fiend that lived “below” Lagenberg. Badger’s “Unseen One” was revealed to him, to be one of the Triumvirate: Tor one of the gods of Justice and Goodness. Badger was named officially a Knight, and rewarded with the title of Ser. Meanwhile, many more tasks were planned. The party was due to meet with the Lord Regent of Lagenberg, one of the last vestiges of nobility in the old kingdom apart from the Count of Elena. They were given a letter of recommendation from Ser Killian’s order, and were granted an audience with the Lord Regent. Before even meeting the Lord Regent, the party was suspicious. The elite guard of the Regent were dressed in all black armor, not the typical colors of Lagenberg or the Regent’s colors. Badger, whom had been recently rewarded with new powers of insight from Tor the Unseen One, used these to determine that the guards were in fact evil. While speaking with the Regent and informing him of his clearly evil guards, the elite guards attacked alongside assassins who leapt out from the shadows. After a tense fight, with half of the party in the audience chamber and the other half locked outside of it , the guards and assassins in both rooms were defeated, and the Lord Regent saved from an assassination attempt. Quite an introduction for the party to the Lord Regent, who accepted Badger’s deed to the Ettinmoor and rewarded him with the title of Duke as well as a small chest of gold.

Wai’Nerym spent the rest of that day in preparation for attending a Masquerade Ball hosted by the Golden Circle, an exclusive organization whose members included nearly all powerful arcane spellcasters across the lands.

Koh met an old friend from his time at the Ancient Pinnacle, a monk. They took tea at his house and reminisced about old times, and what they were up to these days. After some time, the monk’s eyes glazed over and a strange demeanor took his being. Suddenly, his hands reached out for Koh’s face and he shouted: “I need your eyes!” Koh awoke many hours later, with vague memories of the event, the words etched into his memories but he couldn’t quite remember what happened. He attempted to retrace his steps and find the house and his friend, but he could not find his friend or his home in the twisting haphazard streets of Lagenberg. He was left to ponder upon the meaning of this strange meeting.

Haplo set out to accomplish the task that “The Guild” gave him, gaining leverage over three important officials and nobles in the city. The Guild’s goal was to smuggle in and out of Lagenberg, with the necessary connections to bypass customs and security officials. This would complete a major trade network from their representatives in Vilios to the further world. One by one, Haplo found information and blackmail material on each of his targets until the Sorcerer was left. The Sorcerer would be the most difficult of these to convince, and the most important. This target was in charge of magical security along the docks and customs of Lagenberg, providing the magical detection abilities that took care of almost all smuggling through the city. Haplo decided to put on a show at the man’s favorite tavern, and meet with him there. After a great show, further boosting Haplo’s popularity in the region, Haplo sat down with the man and hashed out the details. He was more than willing to join The Guild, especially after the silver-tongued bard was through with him.

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Alora, the Erinyes
Session 11

Hidden in the ruined tower in the pits of hell, the heroes rested, tending to their wounds. For now, they thought, the threat of danger had pasted. A question lingered in the banks of their minds, who created that portal trap that brought them here? Who was behind the machinations in Lagenberg? Could they really redeem a paladin? Rest was not to be theirs however, when a demon of great power descended upon the unsuspecting party with magic and sword. Defeated, they were carried away to her dungeons, prisoners of the fiend Alora.

They awoke, chained to pillars in a dark room, who knew how much time had passed. Out of desperation they began trying to break their chains, and they soon found that they were not alone in the room. Two others, including a child, were chained with them. The room began to rise, slowly entering the throne room of Alora. A massive flail laid on an altar behind her, and Alora began having each individual touch the flail and gauge their reaction. For some, pain and others, no reaction. Unwilling to risk their lives any longer, the heroes stood tall and despite being unarmed and unarmoured, began to attack the fiend. Koh, who’s fists needed no weapon to be deadly, Badger whom fear was unknown to him, Killian who desired more than anything to do the right thing, and Haplo, despite his faults was as much a hero as his friends, held the devil back as Lees and Wai searched the home of Alora for their gear. In a battle of pure desperation, the heroes with little gear freed the other innocent captives, led them to safety, and Koh planted the last blow to Alora, ending her reign of terror in Lagenberg once and for all.

Leaving through yet another portal inside of Alora’s home which exited into the Lord Regent’s own castle, the heroes were safe, for now.

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Maladomini, the Seventh Layer of Hell
Session 10: the 30th day of Highsun, Year 1121 CE

A ruin-covered wasteland with the husks of dead cities form a desolate urban landscape, and between them lie empty quarries, crumbling roads, slag heaps, the hollow shells of empty fortresses, and swarms of hungry flies. Here, Badger, Wai’Nerym, Haplo, and Lees took shelter and healed their wounds. Combing through the ruins of the city around them, were strange small devils, and swarms of flies.

Maladomini.jpg

Meanwhile, Koh had a strange encounter with an old friend that he had not seen in a long time. After waking up, mysteriously, in the floor of a bar, Koh decided to return to the Inn where he and his friends had gotten rooms to see if they were there. While waiting on them to return, he encountered a bloodied, injured Ser Killian who told him of the plight of the others. After a much needed healing potion, Ser Killian led Koh to the crypts. The pair circumvented the guards that the crazed priest had requested, and made their way to hell. Once there, they attempted to find the rest of the group, but instead found a large number of fire-throwing devils.

The battle that followed saw Ser Killian fall twice, only to be healed by Haplo and Lees. Badger stood tall against what seemed like overwhelming forces, while Wai’Nerym, Lees, and Haplo cast a myriad of spells from the cover of rubble. Lees created a wall of thorns to devastating effect, and the blasts of pure arcane energy from Wai’Nerym’s wand dealth tremendous damage to their foes. Finally, after many an injury and near death, all but one of the devils were slain, the other fled. The heroes retreated back into the safety of the tower to recuperate.

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Lagenberg and the Undercrypts
Session 9: the 29th day of Highsun, Year 1121 CE

After about five days of travel, the heroes arrived in Lagenberg. A grand and old city that once stood as the capital of the Kingdom of Velah. Upon entering the gates of the city, the heroes procured rooms in an inn and went off in search of the Crypts, where Ser Killian suspected that this fiend may dwell. Along the way, Koh split off from the group on a chase after someone he thought he knew. Later, Badger encountered another Warforged, R-102, who he spoke with briefly. The group continued further through the city along the main avenue through town, and soon came upon the base of the small mountain the main keep sits upon.

Lagenberg.jpg

Under that mountain is the crypts, and the heroes secured a tour from one of the priests that tend to the dead. Pressing the priest for more information about this fiend, they ended up scaring him into thinking they were after his “prized Barleywine recipe” and he ran away shouting for guards. They continued on their own deeper into the crypts until they reached a barrier. The barrier was created from magical runes on the walls, ceiling, and floor which said “Do not pass this point, the protection of Orn will not go with you.” It was clear that this barrier separated the underdark from the crypts. Pressing through the barrier, the heroes delved deeper in the underdark until they triggered some form of trap, the floor opened beneath them and they fell through some sort of plane-shift or gate.

On the other side, they encountered a plane of desolation, they found themselves in a layer of Hell itself. Here they were quickly attacked by two bearded devils, and after a nearly deadly fight, Badger, Wai’Nerym, Haplo, and Lees took shelter in a ruined tower in a destroyed city.

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A Few Weeks of Studying, Training, and Rest
Session 8: 24th day of Highsun, Year 1121 CE

The heroes spent a few weeks training, studying, and resting from their adventures. Each spent their downtime in their own ways. Several gained knowledge of the group’s enemies, the Shrouded Maw being one of those enemies. During that time, the heroes helped with the sunken ship in the harbor of Vilios, and some pursued their own quests. After about one month, the group met back up at the Liquid Aether Inn to determine their next course of action. After sharing information and plotting, the group decided to speak with the Fallen Paladin they had heard was drowning his sorrows at local taverns.

Badger, being a paladin himself, spoke with the fallen paladin. He learned a few things about Ser Killian, the fallen paladin. Ser Killian was formerly a Knight of the Order of the Six based in Lagenberg, and a fallen paladin of Tir. Ser Killian revealed his crime, he took the life of an innocent person, and only a Quest of Absolution would grant him redemption. The only task that Ser Killian could think of as being worthy enough to redeem him, was to destroy a legendary fiend that myth said dwelled in the underdark below Lagenberg. After some discussion, the heroes decided to help him, in the meantime accomplish some other tasks in Lagenberg.

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The Rite of Singing Blades, the Contest of Mortal Ballads
Session 7: the 21th day of Palesun, Year 1121 CE

The Rite of Singing Blades, the Contest of Mortal Ballads

Session 7

The heroes returned to town from their adventures in the forest to the north with some newfound wealth, experience and powerful magical artifacts. Upon entering the gates of Vilios, a tall dark haired, elegantly-dressed man stepped out from behind the bounty board, and shouted directly at the party’s carriage:

“I am Mallak the Bard. I am The Bard of Vilios! There can only be one bard in this city, only one hero, and that is I! Mallak the One Whom Death Cannot Claim, the One of Many Songs, the Bringer of Tales! I will tell you but once, turn back and do not return to my city!”

Haplo responded and the two bards spoke, briefly. Mallak issued his ultimatum:

“You cannot change my stance on this. I am the Bard of Vilios! I hearby invoke the Rite of Singing Blades, The Contest of Mortal Ballads! You have 8 hours until this evening to prepare yourself, for then it will be proven that I am the Unbeaten Bard! Let it be known, the Rite of Singing Blades has been invoked, and the duel will take place at The Silver Lute!”

Haplo explained what this meant to the other party members, and began to train and practice his new band. All members of the party took part, with Haplo directing. An epic duel commenced at the Silver Lute at 8pm. Nearly the entire town was in attendance at the very large, concert hall at the Silver Lute. The Rite of Singing Blades went back and forth, until finally Mallak was defeated, or so it seemed. Mallak’s backing band members began to die suddenly, and their dark life force seemed to be absorbed by the bard, leaving behind 4 ghostly band members who continued to play. It was Mallak’s last huzzah, as the music and magical powers of Haplo and his band quickly destoryed the Bard Whom Death Cannot Claim but Death Claimed HIm Anyway.

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The Tears of Nualla
Session 6: the 18th day of Palesun, Year 1121 CE

The Tears of Nualla

Session 6: the 18th day of Palesun, Year 1121 CE

With the two dark elves dead, the heroes could finally gain entrance into the square tower. Inside the tower were two floors, with sleeping quarters, alchemy station, writing desk, a small library and a small selection of magical items. One of the magic items was a bag of magical beans. Planting one of these beans grew a friendly treeant named Oakengrove, whom took up the task of protecting this forest. A few more beans planted caused a massive pyramid to sprout from the ground, and another bean caused dangerous, small eggs to grow. The party sent a message to Ta’ael with Wai’s pseudodragon Izilthid. Ta’ael arrived and explained the purpose of the three flowers, and that they are called the Tears of Nualla.

The Tears of Nualla were created at the Falling of Eirenwyrd, the death of King Ilimiter caused his wife, Queen Nualla, in grief to give up her lifeforce and create these three powerful artifacts. The Tears of Nualla are three flowers imbued with the power to transform into a powerful, magical item of the user’s choice. The Tears of Nualla come with a price, a vow that the wielder must take and follow in order to wield this powerful artifacts:

Ta’ael spoke, “You must set yourself against the Shrouded Maw, fight them wherever you encounter them. Pledge yourself to defend the house of Ilimtar. Breaking this vow will cause you to lose the the power of these items.”

Ta’ael also spoke of the Shrouded Maw, and who they were. The Shrouded Maw was a secretive alliance of dark elves, and abominations that destroyed the Eirenwyrd, and slew King Ilimtar years ago. The Shrouded Maw still exists, and remains a heavily dark elf driven force; their goal is to destroy all elves and set themselves up as masters’ of the former Elven lands

After agreeing to these vows, Badger, Wai, and Koh each thought of a powerful magical item that they desired, and crushing the flower each pledged to follow the vows. After taking these items, the heroes ventured into the pyramid that was created by the magic beans, and navigating through the maze were nearly crushed by a rolling boulder trap, and found a Mummy Lord in the last chamber. After a short, but dangerous battle, the Mummy Lord was cast into the very pits of Hell by Badger and his new Talisman of Good.

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The Ancient Elven Tower
Session 5: the 17th day of Palesun, Year 1121 CE

The Ancient Elven Tower

Session 5: the 17th day of Palesun, Year 1121 CE

After resting in the newly restored home of Lees’ family, the adventurers set out further to the east to find the rare herbs that the potions master and proprietor of Elixer asked them to retrieve. The three herbs are kingsfoil, deathbloom, and yellowfang. Along the way to the part of the forest the herbs grow in, the party encountered a ravenous, cannibalistic dire boar that seemed to be infected with some disease. After a somewhat intense battle in which both Koh and Lees were infected by this wild boar, the party reached the area of the forest where the herbs tend to be found. The Elven kingdom that once existed here in this part of the forest first planted the herbs that have begun to flourish in the forest in recent years.

After collecting several of each of the herbs, the party reached a large, ruined tower, the former bastion of the Elven kingdom. Inside of this ruin was an old oak tree, with three glass lanterns hanging from the tree branches. Inside each, was a flower, each clearly magical and floating inside of the lantern. In this ruined tower was a much smaller, square tower that looked much newer. The party could not find any openings or entrances to this tower. After much discussion and debate among all the party members, they decided to break one of the lanterns, due to the fact that taking them out of the tree caused them to teleport back. After all three were removed from the tree, a dark elf appeared on the top of the tower, and another close to the tree. The dark elf on the tower immediately pushed Haplo off of the tower, and began casting spells on the party uttering the phrase: “We have waited many years for someone to remove the Tears of Nualla and now they shall be ours!” An intense battle occurred, with Koh going face to face with the Elven mage at the top of the tower, and badger trading blow after blow with the large dark elf warrior near the tree. In the end, the heroes were victorious at nearly the cost of all of their lives. They rested, and began to plan their next move.

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Forest of Nightshade and Lees' Father
Session 4: the Sixteenth day of Palesun, Year 1121 CE.

Forest of Nightshade and Lees’ Father

Session 4: the Sixteenth day of Palesun, Year 1121 CE.

The party set their eyes on the forest to the north, the forest of Nightshade. In this forest they knew only a handful of things, first there were rare herbs to collect and possibly dangerous creatures to contend with. Second, that it was the former home of Lees, the druid who hitched a ride with Wai back to the present avoiding her untimely death. The group purchased a carriage and horse to speed up the travel, and set out. On the outskirts of the forest they encountered Ta’ael, an old, Elven ranger whom, along with two others, try to keep guard on the ancient tomb of their fallen king and the forest. Ta’ael gave them some advice, and shared a few details into Lees’ past. Lees’ family were an ancient lineage of druids who lived in and protected the forest.

The party headed to Lees’ old Druidic domain, and along the way it seemed the forest became more and more dark and sinister. The Druidic Domain of Lees’ family, once a powerful bastion of nature and peace, had become dark, rotted, and inhabited with something evil. The party discovered her old home inside of an ancient tree. Inside, they found the skull of Lees’ father, impaled on a large spear. Soon after, they were ambushed by some form of shadow ogre. They slew the beast, with Badger slamming his head onto the spear that killed Lees’ father. The rotting presence eliminated, the forest quickly became less and less poisoned by the creature’s evil.

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Time Travel and the Path of Extia
Session 3: the Fourteenth day of Palesun, Year 1121 CE.

Time Travel and the Path of Extia

Session 3: the Fourteenth day of Palesun, Year 1121 CE.

While the three men of the group were hunting down the serial killer, Wai’Nerym was speaking with Muddwist, the Archmage. Muddwist wanted Wai’Nerym to travel back in time to figure out what happened years ago, when the Mage’s College campus exploded. Wai’Nerym traveled through time back to the tower only a few minutes before it exploded. There she met her former master, as well as a druid by the name of Lees. They searched Ulysses’ laboratory for anything dangerous, but were quickly interrupted by five men in black clothes. These men attacked them and, after a hectic battle, set off an explosion that destroyed the campus. Before this could occur, Ulysses sent Lees and Wai’Nerym back through time to the present day.

Meanwhile, Badger, Haplo and Koh ambushed the serial killer, a woman, but before Haplo could put her to sleep she turned her latest victim into some form of undead. After dispatching the undead creature, the three brought the serial killer and the evidence to Ser Duncan. Ser Duncan rewarded them, and promised them that they would know what happened at the trial and possibly the interrogation.

Re-united, Koh convinced the group to seek out Flandysk in hopes of getting the flask of unending liquid described in his note. They discovered that Flandysk had not recovered the flask for his client due to negotiation issues. Flandysk told them where the flask resides, a brewery on the outskirts of the farmland around Vilios. The brewery is called Stone Brewing Co. and a dwarf brewmaster named Grumbak’Hazkal. While at this brewery, they tried some beer and helped name one of the new brews “Iron Stout.” They spoke with Grumbak and eventually agreed to trade a small carved horse statue and the flask for the skin of a ‘Killipede.’ Grumbak had no knowledge that the flask was magical. Afterwards, the party began investigating some of the other rumors, particularly the missing magical shop ‘The Crystal Wand.’ They spoke to Wiz, the owner and shopkeep of ‘The Wizened Wizard’s Wizardy Wards,’ as well as with Blackjack a well-known wizard in town. Blackjack told them they could perform a ritual to try to figure out what happened to the Crystal Wand, but it would require five wizards, and they know only of four. The party also went to a potions shop called “Elixer”, where they met the potions master Daniel Castle. They purchased a few potions there, and learned that he was the potions master who was looking for a group of adventurers to bring him three rare herbs from the forest to the north.

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